

And while the polka dot miniskirts worn by Blackreef’s Eternalists is a far cry from the monochrome waistcoats of Rapture’s Splicers, the Eternalists’ ever-present masks recall Rapture’s raucous, and ultimately disastrous, 1958 New Year’s Eve masquerade. It’s not the art deco of BioShock’s Rapture, but it feels like it could be the swinging ‘60s sequel.
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Or you can give yourself a moment’s reprieve with Deathloop’s Reprise power, which grants you up to two respawns per mission and sends you back to the last safe area in a move that’s reminiscent of BioShock’s resurrecting Vita-Chambers.ĭeathloop’s Blackreef is a mix of Victorian houses, military installations, and modernist architecture. Rival assassin Julianna’s invasions might be inspired by Dark Souls, but there is something of the rhythm of BioShock 2’s Big Sister fights about them - each encounter plays like a miniature boss fight, slotted in to disrupt the main gameplay loop and dial up the difficulty. The power/weapon dual wield combination was present in Dishonored, but the focus on firearms over melee suggests comparison with BioShock 2. It’s no surprise then to find BioShock somewhere in the Deathloop mix. Deathloop is a game of many influences: Arkane Studios’ back catalogue, of course, but also Dark Souls, a hint of Splinter Cell, more than a hint of Hitman, aspects of Destiny, and perhaps even something of the frenetic energy of Ubisoft’s XIII.
